Limited to the first ten attendees
Part of the challenge of being a Sound Designer in a world where the visual sense is considered the most prevalent is figuring out inventive ways of conveying and describing our work. The visual design disciplines have words such as line, shape, color, texture, depth, symmetry, size, etc. In sound design, we have volume, pitch, and timbre. For as long as sound design has been around, we have adapted to using some of those words to help describe sonic phenomena. The better we get at using the words we know and adding them to our descriptive language bins, the more effective we can be as communicators in our collaborative settings. In this workshop, we will focus on exercises using words to describe sound and how to build a story from those elements. Workshop attendees will engage in a story-building technique focused on sounds as the main story-telling device. Attendees will learn about 4 sonic elements and will formulate stories utilizing words describing sounds as the construct for the story’s origin. Focusing on verbal and written exercises, attendees can expect to understand sound as a story-telling device and new ways of communicating sonic information in the collaborative setting. No equipment is required for this workshop, but paper and pens/pencil will be helpful.
Lindsay Putnam is a sound designer and educator who has designed an assortment of works including award-winning escape rooms, musicals, plays, devised pieces, and new works. She has worked at a variety of venues including Chicago Shakespeare Theatre, Disneyland, The Den Theatre, Stockton Theatre Project, Ground & Field Festival, Pegasus Playlab, TheatreUCF, Dr. Phillips Center, South Coast Repertory, PCPA, Solvang Festival Theatre, The Escape Ventures, and online streaming platforms. She has previously taught at University of Central Florida and Pacific Conservatory Theatre, and is currently an Assistant Professor of Sound Design at University of North Carolina School of the Arts.